We describe a system called Tileworld, which consists of a simulated robot agent and a simulated environment which is both dynamic and unpredictable. Both the agent and the enviro...
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinfor...
recently, mobile agents have been used to solve many problems in wireless sensor networks. Agents are usually transferred from a node to another to aggregate the sensed data and si...
The products of systems cannot always be judged at face value: the process by which they were obtained is also important. For instance, the rigour of a scientific experiment, the e...
Simon Miles, Paul T. Groth, Steve Munroe, Michael ...
We present a hybrid algorithm for distributed task allocation problem in a cooperative logistics domain. Our approach aims to achieve superior computational performance by combinin...