We discuss issues in designing virtual humans for applications which require long-term voluntary use, and the problem of maintaining engagement with users over time. Concepts and t...
Timothy W. Bickmore, Daniel Schulman, Langxuan Yin
This paper provides a brief overview of an implicit training method used for teaching autonomous agents to represent humans in 3D Virtual Worlds without any explicit training effo...
Anton Bogdanovych, Marc Esteva, Simeon J. Simoff, ...
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
Abstract. E-institutions are envisioned as facilities on the Internet for heterogeneous software agents to perform their interactions and thus forming truly open agent systems. We ...
Frank Dignum, Virginia Dignum, John Thangarajah, L...
This work proposes a framework for the design and development of Ontology Agents oriented to manage Rule Base Fuzzy Cognitive Maps (RBFCM). The approach takes into account the foun...