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ACMDIS
2008
ACM
15 years 8 months ago
Towards guidelines for designing augmented toy environments
Combining interactive technology with traditional toys promises to significantly enhance the educational value of children's play. Designing such augmented toy environments, ...
Steve Hinske, Marc Langheinrich, Matthias Lampe
CHI
2010
ACM
15 years 8 months ago
Sequential art for science and CHI
This paper illustrates our preliminary studies of new interactive tools that support the generation of sequential art for entertainment, learning and scientific discourse. In the ...
Duncan Rowland, Dan Porter, Mel Gibson, Kevin Walk...
DIMEA
2008
190views Multimedia» more  DIMEA 2008»
15 years 8 months ago
Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum
Can Augmented Reality (AR) techniques inform the design and implementation of a mobile multimedia guide for the museum setting? Drawing from our experience both on previous mobile...
Areti Damala, Pierre Cubaud, Anne Bationo, Pascal ...
FPLAY
2008
15 years 8 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
AAAI
2004
15 years 8 months ago
Distributed Representation of Syntactic Structure by Tensor Product Representation and Non-Linear Compression
Representing lexicons and sentences with the subsymbolic approach (using techniques such as Self Organizing Map (SOM) or Artificial Neural Network (ANN)) is a relatively new but i...
Heidi H. T. Yeung, Peter W. M. Tsang