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NIPS
1993
15 years 8 months ago
The Power of Amnesia
We propose a learning algorithm for a variable memory length Markov process. Human communication, whether given as text, handwriting, or speech, has multi characteristic time scal...
Dana Ron, Yoram Singer, Naftali Tishby
GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
15 years 7 months ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
AAI
2005
124views more  AAI 2005»
15 years 6 months ago
Lessons From Emotion Psychology For The Design Of Lifelike Characters
This special issue describes a number of applications that utilize lifelike characters that teach indirectly, by playing some role in a social interaction with a user. The design ...
Jonathan Gratch, Stacy Marsella
SIGDIAL
2010
15 years 4 months ago
Dialogue Act Modeling in a Complex Task-Oriented Domain
Classifying the dialogue act of a user utterance is a key functionality of a dialogue management system. This paper presents a data-driven dialogue act classifier that is learned ...
Kristy Elizabeth Boyer, Eun Y. Ha, Robert Phillips...
ICCV
2011
IEEE
14 years 6 months ago
Relative Attributes
Human-nameable visual “attributes” can benefit various recognition tasks. However, existing techniques restrict these properties to categorical labels (for example, a person ...
Devi Parikh, Kristen Grauman