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ICALT
2010
IEEE
15 years 8 months ago
Spatializing Social Practices in Mobile Game-Based Learning
The objectives of this paper are to explore the characteristics of patterns of participation in social and gameplay spaces outside the classroom of 10 fifteen-year-olds engaging in...
Susan Gwee, Yam-San Chee, Ek-Ming Tan
ACMACE
2007
ACM
15 years 11 months ago
Playing with your brain: brain-computer interfaces and games
In this workshop we investigate a possible role of brain-computer interaction in computer games and entertainment computing. The assumption is that brain activity, whether it is c...
Anton Nijholt, Desney S. Tan
ECIS
2004
15 years 8 months ago
Context Engineering: An IS Development Research Agenda
The authors present the Context Engineering (CE) approach to Information Systems Development (ISD) as a framework to organise ideas about previous development experience and to gu...
Licinio Roque, Ana Almeida, António Dias de...
WIAMIS
2009
IEEE
16 years 1 months ago
Full action instances for motion analysis
Motion analysis is an important component of surveillance, video annotation and many other applications. Current work focuses on the tracking of moving entities, the representatio...
Stergios Poularakis, Alexia Briassouli, Ioannis Ko...
IOT
2010
15 years 4 months ago
Supporting interaction with the Internet of Things across objects, time and space
Effectively assisting people in complex and highly dynamic work environment requires advances in high-level declarative activity models that can describe the flow of human work act...
Fahim Kawsar, Gerd Kortuem, Bashar Altakrouri