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IWEC
2007
15 years 8 months ago
Pass the Ball: Game-Based Learning of Software Design
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
Guillermo Jiménez-Díaz, Mercedes G&o...
HUC
2011
Springer
14 years 6 months ago
DrawerBrowser: practical picture browser for finding items in drawers
We propose a practical picture browser for finding items in drawers, DrawerBrowser, which is designed through observations of daily activities. Author Keywords Storage box, pictur...
Keisuke Kambara, Koji Tsukada
BVAI
2007
Springer
16 years 1 months ago
Classification with Positive and Negative Equivalence Constraints: Theory, Computation and Human Experiments
We tested the efficiency of category learning when participants are provided only with pairs of objects, known to belong either to the same class (Positive Equivalence Constraints ...
Rubi Hammer, Tomer Hertz, Shaul Hochstein, Daphna ...
GECCO
2006
Springer
124views Optimization» more  GECCO 2006»
15 years 10 months ago
Genetic programming for human oral bioavailability of drugs
Automatically assessing the value of bioavailability from the chemical structure of a molecule is a very important issue in biomedicine and pharmacology. In this paper, we present...
Francesco Archetti, Stefano Lanzeni, Enza Messina,...
HUMO
2000
Springer
15 years 10 months ago
Modeling the Constraints of Human Hand Motion
Hand motion capturing is one of the most important parts of gesture interfaces. Many current approaches to this task generally involve a formidable nonlinear optimization problem ...
John Y. Lin, Ying Wu, Thomas S. Huang