Few concepts embody the goals of artificial intelligence as well as fully autonomous robots. Countless films and stories have been made that focus on a future filled with autonomo...
While computers have defeated the best human players in many classic board games, progress in Go remains elusive. The large branching factor in the game makes traditional adversar...
Christopher Fellows, Yuri Malitsky, Gregory Wojtas...
In this paper we describe Icarus, a cognitive architecture for physical agents that integrates ideas from a number of traditions, but that has been especially influenced by result...
We extend the open source Quake 3 Arena code base released by Id Software to include modification friendly code segments, art asset blueprints, external agent control and percepti...
G. Michael Youngblood, Billy Nolen, Michael Ross, ...
In this paper, we present a method that automatically constructs a Named Entity (NE) tagged corpus from the web to be used for learning of Named Entity Recognition systems. We use...