This paper addresses the measurement of motion expressiveness in wheeled mobile robots. A neural network based supervised learning strategy is proposed as a method to fuse informat...
A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in Gen...
Intelligent tutoring systems adapt to users' cognitive factors, but typically not to affective or conative factors. Crowd-sourcing may be a way to create materials that engage...
Roget's Thesaurus and WordNet are very widely used lexical reference works. We describe an automatic mapping procedure that effectively produces French translations of the te...
This paper introduces the use of speech translation technology for a new type of voice-interactive Computer Aided Language Learning (CALL) application. We describe a computer game...