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» How we refactor, and how we know it
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SPAA
2010
ACM
15 years 11 months ago
Basic network creation games
We study a natural network creation game, in which each node locally tries to minimize its local diameter or its local average distance to other nodes, by swapping one incident ed...
Noga Alon, Erik D. Demaine, MohammadTaghi Hajiagha...
ICS
2010
Tsinghua U.
15 years 11 months ago
Handling task dependencies under strided and aliased references
The emergence of multicore processors has increased the need for simple parallel programming models usable by nonexperts. The ability to specify subparts of a bigger data structur...
Josep M. Pérez, Rosa M. Badia, Jesús...
EICS
2009
ACM
15 years 11 months ago
StateStream: a developer-centric approach towards unifying interaction models and architecture
Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and lim...
Gerwin de Haan, Frits H. Post
KCAP
2009
ACM
15 years 11 months ago
An entropy inspired measure for evaluating ontology modularization
Ontology modularization has received growing interest from the research community lately, since it supports tasks such as ontology design/reuse and knowledge selection and integra...
Paul Doran, Valentina A. M. Tamma, Terry R. Payne,...
189
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SACMAT
2009
ACM
15 years 11 months ago
A formal framework to elicit roles with business meaning in RBAC systems
The role-based access control (RBAC) model has proven to be cost effective to reduce the complexity and costs of access permission management. To maximize the advantages offered...
Alessandro Colantonio, Roberto Di Pietro, Alberto ...
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