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» How we refactor, and how we know it
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CSCW
2006
ACM
16 years 23 days ago
Exploring the effects of group size and display configuration on visual search
Visual search is the subject of countless psychology studies in which people search for target items within a scene. The bulk of this literature focuses on the individual with the...
Clifton Forlines, Chia Shen, Daniel Wigdor, Ravin ...
ITICSE
2006
ACM
16 years 22 days ago
Implementing the jigsaw model in CS1 closed labs
We apply the Jigsaw cooperative learning model to our CS1 closed labs. The Jigsaw cooperative learning model assigns students into main groups in which each group member is respon...
Leen-Kiat Soh
NETGAMES
2006
ACM
16 years 22 days ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
PDC
2006
ACM
16 years 22 days ago
A participatory design agenda for ubiquitous computing and multimodal interaction: a case study of dental practice
This paper reflects upon our attempts to bring a participatory design approach to design research into interfaces that better support dental practice. The project brought together...
Tim Cederman-Haysom, Margot Brereton
SAC
2006
ACM
16 years 22 days ago
Imprecise RDQL: towards generic retrieval in ontologies using similarity joins
Traditional semantic web query languages support a logicbased access to the semantic web. They offer a retrieval (or reasoning) of data based on facts. On the traditional web and...
Abraham Bernstein, Christoph Kiefer
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