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SEUS
2008
IEEE
16 years 1 months ago
Data Services in Distributed Real-Time Embedded Systems
The computing systems are becoming deeply embedded into ordinary life and interact with physical processes and events. They monitor the physical world with sensors and provide app...
Woochul Kang, Sang Hyuk Son
SIBGRAPI
2008
IEEE
16 years 1 months ago
Tradeoffs in Approximate Range Searching Made Simpler
Range searching is a fundamental problem in computational geometry. The problem involves preprocessing a set of n points in Rd into a data structure, so that it is possible to det...
Sunil Arya, Guilherme Dias da Fonseca, David M. Mo...
SIES
2008
IEEE
16 years 1 months ago
An investigation of the clique problem in FlexRay
—Distributed, time-triggered communication based on FlexRay is likely to become an enabler for future safety related applications in the automotive domain. Prior to series deploy...
Paul Milbredt, Martin Horauer, Andreas Steininger
VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
16 years 1 months ago
Advanced Multi-Frame Rate Rendering Techniques
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...
VR
2008
IEEE
155views Virtual Reality» more  VR 2008»
16 years 1 months ago
The Effects of Virtual Reality, Augmented Reality, and Motion Parallax on Egocentric Depth Perception
As the use of virtual and augmented reality applications becomes more common, the need to fully understand how observers perceive spatial relationships grows more critical. One of...
Adam Jones, J. Edward Swan II, Gurjot Singh, Eric ...
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