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BCSHCI
2008
15 years 8 months ago
Low cost prototyping: part 1, or how to produce better ideas faster by getting user reactions early and often
Although approaches to User Centered Software Development have existed for almost 20 years a rift still exists between theory and practice. In practice, many software projects are...
Stephen Brown, Andreas Holzinger
DOA
2001
94views more  DOA 2001»
15 years 7 months ago
How to Monitor and Control Resource Usage in Mobile Agent Systems
The Mobile Agent technology has already shown its advantages, but at the same time has already remarked new problems currently limiting its diffusion in commercial environments. A...
Paolo Bellavista, Antonio Corradi, Cesare Stefanel...
IADIS
2003
15 years 7 months ago
Connecting the Real and the Virtual World: How to Measure Digital Cities Impact
The paper introduces the concept of digital city and discusses how to assess a particular project, concerning its success in connecting the real city with its virtual counterpart....
Luis Borges Gouveia
ENGL
2008
129views more  ENGL 2008»
15 years 6 months ago
The Creation of a Chinese Emotion Ontology Based on HowNet
Full comprehension of language comes about by understanding the meaning and the emotion behind the communication. Understanding the meaning of language is the goal of natural lang...
Jiajun Yan, David B. Bracewell, Fuji Ren, Shingo K...
CHI
2007
ACM
16 years 6 months ago
How informances can be used in design ethnography
In this paper we discuss how we've adapted the technique of informance design for use in design ethnography. We detail our design ethnography workflow method and describe our...
Ron Wakkary, Madison Poon, Leah Maestri, Travis Ki...