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Book
301views
17 years 4 months ago
Simulating Humans: Computer Graphics, Animation, and Control
"This book is intended for human factors engineers requiring current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments. ...
Norman I. Badler, Cary B. Phillips, Bonnie L. Webb...
ICONFERENCE
2011
15 years 1 months ago
The structure of collaborative problem solving in a virtual math team
To develop a science of small-group interaction in groupware, we need a method for analyzing the structure of computer-mediated discourse. Conversation analysis offers an analysis...
Gerry Stahl
CW
2005
IEEE
15 years 12 months ago
Supporting Presentation Techniques based on Virtual Humans in Educational Virtual Worlds
Educational Virtual Worlds (EVWs) allow one to circumvent physical, safety, and cost constraints that often affect real-world training and learning scenarios. Virtual humans can i...
Luca Chittaro, Lucio Ieronutti, Sara Rigutti
CGF
2010
129views more  CGF 2010»
15 years 3 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
ISER
2000
Springer
110views Robotics» more  ISER 2000»
15 years 10 months ago
Regulation and Entrainment in Human-Robot Interaction
: Newly emerging robotics applications for domestic or entertainment purposes are slowly introducing autonomous robots into society at large. A critical capability of such robots i...
Cynthia Breazeal