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CHI
2004
ACM
16 years 7 months ago
Think different: increasing online community participation using uniqueness and group dissimilarity
Online communities can help people form productive relationships. Unfortunately, this potential is not always fulfilled: many communities fail, and designers don't have a sol...
Pamela J. Ludford, Dan Cosley, Dan Frankowski, Lor...
CHI
2004
ACM
16 years 7 months ago
EyeDraw: a system for drawing pictures with the eyes
This paper describes the development of EyeDraw, a software system that enables children with severe motor impairments to draw pictures by just moving their eyes. EyeDraw will hel...
Anthony J. Hornof, Anna Cavender, Rob Hoselton
CHI
2004
ACM
16 years 7 months ago
What's my method?: a game show on games
What's My Method? is the game show that asks the question, "How do you user-test games?" The goal of this session is to highlight important differences between user...
Nicole Lazzaro, Kevin Keeker
CHI
2004
ACM
16 years 7 months ago
Gooey interfaces: an approach for rapidly repurposing digital content
With the acceleration of technological development we are reaching the point where our systems and their user interfaces become to some degree outdated 'legacy systems' ...
Les Nelson, Elizabeth F. Churchill, Laurent Denoue...
CHI
2004
ACM
16 years 7 months ago
Finger talk: collaborative decision-making using talk and fingertip interaction around a tabletop display
We describe a study that investigated how a shared interactive tabletop (DiamondTouch) can be designed to provide new opportunities for supporting collaborative decision-making. S...
Yvonne Rogers, William R. Hazlewood, Eli Blevis, Y...