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ACMACE
2005
ACM
16 years 11 days ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot
ATAL
2005
Springer
16 years 10 days ago
Using emergence in participatory simulations to design multi-agent systems
In this paper, we present, through simulations of the coffee market of the state of Veracruz, how emergence of specialized roles in participatory simulations could be used to desi...
Paul Guyot, Alexis Drogoul, Christian Lemaît...
MHCI
2005
Springer
16 years 8 days ago
Just-for-us: a context-aware mobile information system facilitating sociality
Mobile computer technologies are increasingly being appropriated and used to facilitate people’s social life outside the work domain. Addressing this emerging domain of use, we ...
Jesper Kjeldskov, Jeni Paay
NORDICHI
2004
ACM
16 years 6 days ago
Two psychology-based usability inspection techniques studied in a diary experiment
Inspection techniques are widely used during systems design as a supplement to empirical evaluations of usability. Psychology-based inspection techniques could give important insi...
Kasper Hornbæk, Erik Frøkjær
182
Voted
VAST
2004
ACM
16 years 6 days ago
A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias
The benefits of including virtual humans into cultural heritage reconstructions are twofold: the realism of architectural models is increased by populating them; and, as well, it...
Pablo de Heras Ciechomski, Branislav Ulicny, Rache...