Sciweavers

4415 search results - page 285 / 883
» How to Pair with a Human
Sort
View
NETGAMES
2004
ACM
16 years 3 days ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
HVEI
2010
15 years 8 months ago
Gloss discrimination and eye movements
Human observers are able to make fine discriminations of surface gloss. What cues are they using to perform this task? In previous studies, we identified two reflection-related cu...
Jonathan B. Phillips, James A. Ferwerda, Ann Nunzi...
CORR
2010
Springer
200views Education» more  CORR 2010»
15 years 6 months ago
Unified Compression-Based Acceleration of Edit-Distance Computation
The edit distance problem is a classical fundamental problem in computer science in general, and in combinatorial pattern matching in particular. The standard dynamic programming s...
Danny Hermelin, Gad M. Landau, Shir Landau, Oren W...
BMCBI
2006
112views more  BMCBI 2006»
15 years 6 months ago
GENOMEMASKER package for designing unique genomic PCR primers
Background: The design of oligonucleotides and PCR primers for studying large genomes is complicated by the redundancy of sequences. The eukaryotic genomes are particularly diffic...
Reidar Andreson, Eric Reppo, Lauris Kaplinski, Mai...
ENGL
2007
80views more  ENGL 2007»
15 years 6 months ago
Movement Compatibility for Rotary Control and Digital Display
— Using real mechanical controls, this experiment studied strength and reversibility of direction-of-motion stereotypes and response times for different configurations of digital...
W. H. Chan, Alan H. S. Chan