This paper describes non-ideal properties of batteries and how these properties may impact power-performance trade-offs in wearable computing. The first part of the paper details ...
This paper describes a preliminary investigation of how the capabilities of wearable computers may be used to provide task guidance in mobile environments. Specifically, this stud...
Designing computer-based learning environments must account for the context in which activity occurs, the tasks that students perform, and the tools that facilitate these tasks. W...
We describe a prototype system that combines together the overlaid 3D graphics of augmented reality with the untethered freedom of mobile computing. The goal is to explore how the...
Current tools do not provide adequate support to users for handling reminders. The main reason for this is the lack of use of rich context that specifies when a reminder should be ...