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CHI
2008
ACM
16 years 7 months ago
Performing thrill: designing telemetry systems and spectator interfaces for amusement rides
Fairground: Thrill Laboratory was a series of live events that augmented the experience of amusement rides. A wearable telemetry system captured video, audio, heart-rate and accel...
Brendan Walker, Holger Schnädelbach, Michael ...
CHI
2007
ACM
16 years 7 months ago
Talking about "stuff": artifacts and expectation in social communication
In this work, we use qualitative field studies to examine the role of physical artifacts in conjunction with and comparison to digital communication. We investigate what people co...
Elaine M. Huang, Crysta J. Metcalf
CHI
2006
ACM
16 years 7 months ago
Snapshots from a study of context photography
We developed context photography to provide an alternative photographic experience. Sensors gather real-time context information which visually affects a photograph as it is taken...
Lalya Gaye, Lars Erik Holmquist, Maria Håkan...
CHI
2006
ACM
16 years 7 months ago
Design of a role-playing game to study the trajectories of health care workers in an operating room
Drawing on an ethnographic study of hospital work in an operating room, we present the design and implementation of a web-based role-playing application of a master schedule. We s...
Elisa Mattarelli, Kelly J. Fadel, Suzanne P. Weisb...
CHI
2005
ACM
16 years 7 months ago
I saw this and thought of you: some social uses of camera phones
This paper presents aspects of a study into how and why people use camera phones. The study examined people's intentions at the time of image capture and subsequent patterns ...
Tim Kindberg, Mirjana Spasojevic, Rowanne Fleck, A...