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HUC
2003
Springer
15 years 11 months ago
Social Network Computing
Abstract. A ubiquitous wearable computing infrastructure is now firmly entrenched within organizations across the globe, yet much of its potential remains untapped. This paper desc...
Nathan Eagle, Alex Pentland
CHI
1996
ACM
15 years 10 months ago
When Using the Tool Interferes with Doing the Task
How much time the user spends working on a task versus fiddling with the tool is an important aspect of usability. The concept of the ratio and distribution of tool-only operation...
Susan S. Kirschenbaum, Wayne D. Gray, Brian D. Ehr...
ECCE
2007
15 years 10 months ago
The role of input devices in the gaming experience
This paper reports on my doctoral work done at UCLIC that looks at how novel input devices affect the gaming experience. The paper presents the motivation, question, methodology, ...
Eduardo H. Calvillo-Gamez
CHI
2010
ACM
15 years 8 months ago
ContraVision: presenting contrasting visions of future technology
How can we best explore the range of users' reactions when developing future technologies that may be controversial, such as personal healthcare systems? Our approach
Blaine A. Price, Clara Mancini, Yvonne Rogers, Aro...
CAD
2002
Springer
15 years 6 months ago
Embedding visual cognition in 3D reconstruction from multi-view engineering drawings
In this paper we discuss how to reconstruct 3D models from multi-view engineering draws by employing human engineers' approaches. Human's `divide and conquer' inter...
Weidong Geng, Jingbin Wang, Yiyang Zhang