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ACMACE
2007
ACM
15 years 10 months ago
Capture the flag: simulating a location-based mobile game using the wizard-of-oz method
We present a wizard of Oz framework for the simulation of locationbased mobile games. We explore briefly the methodological concept of Wizard of Oz and show, based on a case study...
Regina Bernhaupt, Stefan Jenisch, York Keyser, Man...
AISB
2008
Springer
15 years 8 months ago
Social Robotics and the person problem
Like computers before them, social robots can be used as a fundamental research tool. Indeed, they can help us to turn our attention from putative inner modules to thinking about t...
Stephen J. Cowley
AIIDE
2006
15 years 7 months ago
Goal-Directed Hierarchical Dynamic Scripting for RTS Games
Learning how to defeat human players is a challenging task in today's commercial computer games. This paper suggests a goal-directed hierarchical dynamic scripting approach f...
Anders Dahlbom, Lars Niklasson
CHI
2008
ACM
16 years 6 months ago
Distributed participatory design
This paper contains a study on how Participatory Design (PD) and distributed software development (DSD) are linked up and whether Distributed Participatory Design is an inherent pa...
Karin Danielsson, Amir M. Naghsh, Dorina C. Gumm, ...
ICRA
2007
IEEE
125views Robotics» more  ICRA 2007»
16 years 22 days ago
Progress in Programming the HRP-2 Humanoid Using Spoken Language
—The current research analyses and demonstrates how spoken language can be used by human users to communicate with the HRP-2 humanoid to program the robot’s behavior in a coope...
Peter Ford Dominey, Anthony Mallet, Eiichi Yoshida