We present a wizard of Oz framework for the simulation of locationbased mobile games. We explore briefly the methodological concept of Wizard of Oz and show, based on a case study...
Regina Bernhaupt, Stefan Jenisch, York Keyser, Man...
Like computers before them, social robots can be used as a fundamental research tool. Indeed, they can help us to turn our attention from putative inner modules to thinking about t...
Learning how to defeat human players is a challenging task in today's commercial computer games. This paper suggests a goal-directed hierarchical dynamic scripting approach f...
This paper contains a study on how Participatory Design (PD) and distributed software development (DSD) are linked up and whether Distributed Participatory Design is an inherent pa...
Karin Danielsson, Amir M. Naghsh, Dorina C. Gumm, ...
—The current research analyses and demonstrates how spoken language can be used by human users to communicate with the HRP-2 humanoid to program the robot’s behavior in a coope...
Peter Ford Dominey, Anthony Mallet, Eiichi Yoshida