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GAMEON
2008
15 years 7 months ago
Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games
Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behavio...
Fabien Tencé, Cédric Buche
ICAD
2004
15 years 7 months ago
The Importance of Interaction in Sonification
This paper argues for a special focus on the use of dynamic human interaction to explore datasets while they are being transformed into sound. We describe why this is a special ca...
Andy Hunt, Thomas Hermann
PERVASIVE
2011
Springer
14 years 9 months ago
Recognizing Whether Sensors Are on the Same Body
As personal health sensors become ubiquitous, we also expect them to become interoperable. That is, instead of closed, end-to-end personal health sensing systems, we envision stand...
Cory Cornelius, David Kotz
ICRA
2002
IEEE
95views Robotics» more  ICRA 2002»
15 years 11 months ago
Tendon Arrangement and Muscle Force Requirements for Humanlike Force Capabilities in a Robotic Finger
Human motion can provide a rich source of examples for use in robot grasping and manipulation. Adapting human examples to a robot manipulator is a difficult problem, however, in ...
Nancy S. Pollard, Richards C. Gilbert
SI3D
2006
ACM
16 years 11 days ago
Animating blendshape faces by cross-mapping motion capture data
Animating 3D faces to achieve compelling realism is a challenging task in the entertainment industry. Previously proposed face transfer approaches generally require a high-quality...
Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich ...