Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behavio...
This paper argues for a special focus on the use of dynamic human interaction to explore datasets while they are being transformed into sound. We describe why this is a special ca...
As personal health sensors become ubiquitous, we also expect them to become interoperable. That is, instead of closed, end-to-end personal health sensing systems, we envision stand...
Human motion can provide a rich source of examples for use in robot grasping and manipulation. Adapting human examples to a robot manipulator is a difficult problem, however, in ...
Animating 3D faces to achieve compelling realism is a challenging task in the entertainment industry. Previously proposed face transfer approaches generally require a high-quality...