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AIED
2009
Springer
15 years 4 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
WWW
2004
ACM
16 years 7 months ago
Mining models of human activities from the web
The ability to determine what day-to-day activity (such as cooking pasta, taking a pill, or watching a video) a person is performing is of interest in many application domains. A ...
Mike Perkowitz, Matthai Philipose, Kenneth P. Fish...
ATAL
2009
Springer
16 years 27 days ago
Real-time expressive gaze animation for virtual humans
Gaze is an extremely important aspect of human face to face interaction. Over the course of an interaction, a single individual’s gaze can perform many different functions, such...
Marcus Thiébaux, Brent Lance, Stacy Marsell...
GISCIENCE
2010
Springer
192views GIS» more  GISCIENCE 2010»
15 years 7 months ago
Automatic Extraction of Destinations, Origins and Route Parts from Human Generated Route Directions
Researchers from the cognitive and spatial sciences are studying text descriptions of movement patterns in order to examine how humans communicate and understand spatial informatio...
Xiao Zhang, Prasenjit Mitra, Alexander Klippel, Al...
ICTAI
2000
IEEE
15 years 10 months ago
Cognitively adequate modelling of spatial reference in human-robot interaction
The question addressed in this paper is which types of spatial reference human users employ in the interaction with a robot and how a cognitively adequat model of these strategies...
Reinhard Moratz, Kerstin Fischer