Sciweavers

16844 search results - page 226 / 3369
» How to Design Programs
Sort
View
ACE
2004
218views Education» more  ACE 2004»
15 years 8 months ago
Executable/Translatable UML in Computing Education
The Unified Modelling Language (UML) is a diagrammatic notation widely used in the computing industry and often taught in universities as a way to represent software requirements ...
Shayne Flint, Henry Gardner, Clive Boughton
WAE
2001
223views Algorithms» more  WAE 2001»
15 years 8 months ago
An Adaptable and Extensible Geometry Kernel
Geometric algorithms are based on geometric objects such as points, lines and circles. The term Kernel refers to a collection of representations for constant-size geometric objects...
Susan Hert, Michael Hoffmann, Lutz Kettner, Sylvai...
WSC
1998
15 years 8 months ago
A Library of Reusable Model Components for Visual Simulation of the NCSTRL System
This paper presents a library of reusable model components for visual simulation of the Networked Computer Science Technical Report Library (NCSTRL) and illustrates how a visual s...
Osman Balci, Cengiz Ulusaraç, Poorav Shah, ...
DATE
1997
IEEE
75views Hardware» more  DATE 1997»
15 years 10 months ago
Using constraint logic programming in memory synthesis for general purpose computers
In modern computer systems the performance is dominated by the memory performance. Currently, there is neither a systematic design methodology nor a tool for the design of memory ...
Renate Beckmann, Jürgen Herrmann
GPEM
2002
134views more  GPEM 2002»
15 years 6 months ago
Genetic Programming and Autoconstructive Evolution with the Push Programming Language
Push is a programming language designed for the expression of evolving programs within an evolutionary computation system. This article describes Push and illustrates some of the o...
Lee Spector, Alan J. Robinson