Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provi...
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier,...
Abstract-- In evolutionary algorithms, the fitness of a population increases with time by mutating and recombining individuals and by a biased selection of more fit individuals. Th...
We introduce a new approach to take into account the memory architecture and the memory mapping in the High- Level Synthesis of Real-Time embedded systems. We formalize the memory...
New Particle Swarm Optimization (PSO) methods for dynamic and noisy function optimization are studied in this paper. The new methods are based on the hierarchical PSO (H-PSO) and a...
There are various representations for encoding graph structures, such as artificial neural networks (ANNs) and circuits, each with its own strengths and weaknesses. Here we analyz...