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CHI
2006
ACM
16 years 7 months ago
Chick clique: persuasive technology to motivate teenage girls to exercise
We are developing a preventative health cell phone application that helps motivate teenage girls to exercise by exploiting their social desire to stay connected with their peers. ...
Tammy Toscos, Anne M. Faber, Shunying An, Mona Pra...
CHI
2005
ACM
16 years 7 months ago
Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI
When on the move, cognitive resources are reserved partly for passively monitoring and reacting to contexts and events, and partly for actively constructing them. The Resource Com...
Antti Oulasvirta, Sakari Tamminen, Virpi Roto, Jaa...
CHI
2005
ACM
16 years 7 months ago
Designing interfaces to afford enjoyable social interactions by collocated groups
The main aim of this research is to understand how domestic technologies for collocated groups can be designed to afford enjoyable social interactions. A secondary aim is to devis...
Siân E. Lindley
CHI
2005
ACM
16 years 7 months ago
What's in your wallet?: implications for global e-wallet design
As part of a comparative ethnographic study of everyday life of young professionals in London, Los Angeles, and Tokyo, we conducted a detailed survey of wallets and their contents...
Scott D. Mainwaring, Ken Anderson, Michele F. Chan...
CHI
2005
ACM
16 years 7 months ago
Deciphering visual gist and its implications for video retrieval and interface design
How do people make sense of a video based on viewing a few frames of that video? What elements constitute the "visual gist" in their minds? Answers to these questions wi...
Meng Yang, Gary Marchionini