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ICDCSW
2006
IEEE
16 years 22 days ago
Enforcing Truthful-Rating Equilibria in Electronic Marketplaces
Reputation-based mechanisms and policies are vulnerable to the submission of untruthful ratings. In this paper, we define and analyze a game-theoretic model that captures the dyn...
Thanasis G. Papaioannou, George D. Stamoulis
ANCS
2006
ACM
16 years 20 days ago
A proposed architecture for the GENI backbone platform
The GENI Project (Global Environment for Network Innovation) is a major NSF-sponsored initiative that seeks to create a national research facility to enable experimental deployment...
Jonathan S. Turner
LAWEB
2005
IEEE
16 years 8 days ago
A Parallel Search Engine with BSP
With the technology advance and the growth of Internet, the information that can be found in this net, as well as the number of users that access to look for specific data is big...
Veronica Gil Costa, Mauricio Marín
ICN
2005
Springer
16 years 6 days ago
Packet Scheduling Across Networks of Switches
Abstract. Recent developments in computer and communication networks require scheduling decisions to be made under increasingly complex system dynamics. We model and analyze the pr...
Kevin Ross, Nicholas Bambos
TIDSE
2004
Springer
16 years 1 days ago
Transferring Game Mastering Laws to Interactive Digital Storytelling
The Interactive Dilemma is the inevitable conflict between author’s determinism and interactor’s freedom. There are some approaches that try to tackle it, using strategies and...
Federico Peinado, Pablo Gervás