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» How designers design and program interactive behaviors
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BMAS
2000
IEEE
15 years 10 months ago
High-Level Design Case of a Switched-Capacitor Low-Pass Filter Using Verilog-A
System design requires experienced designers that use heuristics and built up knowledge to propose a high order solution. Behavioral models can help to formalise, optimise and spe...
Erik Lauwers, Georges G. E. Gielen, Koen Lampaert,...
ACMDIS
2000
ACM
15 years 10 months ago
Lingua Francas for Design: Sacred Places and Pattern Languages
A central challenge in interaction design has to do with its diversity. Designers, engineers, managers, marketers, researchers and users all have important contributions to make t...
Thomas Erickson
DSVIS
2008
Springer
15 years 8 months ago
ReWiRe: Designing Reactive Systems for Pervasive Environments
The design of interactive software that populates an ambient space is a complex and ad-hoc process with traditional software development approaches. In an ambient space, important ...
Geert Vanderhulst, Kris Luyten, Karin Coninx
ATVA
2009
Springer
141views Hardware» more  ATVA 2009»
15 years 10 months ago
Formal Verification for High-Assurance Behavioral Synthesis
We present a framework for certifying hardware designs generated through behavioral synthesis, by using formal verification to certify the associated synthesis transformations. We ...
Sandip Ray, Kecheng Hao, Yan Chen, Fei Xie, Jin Ya...
ITS
1992
Springer
124views Multimedia» more  ITS 1992»
15 years 10 months ago
Knowledge Base Compilation and the Language Design Game
: The ProgramCritic is a system designed to analyze and critique students' computer programs. After analyzing a program, the ProgramCritic provides the student with a list of ...
Warren Sack