Sciweavers

5054 search results - page 96 / 1011
» How designers design and program interactive behaviors
Sort
View
OSDI
2000
ACM
15 years 7 months ago
System Support for Bandwidth Management and Content Adaptation in Internet Applications
This paper describes the implementation and evaluation of an operating system module, the Congestion Manager (CM), which provides integrated network flow management and exports a ...
David G. Andersen, Deepak Bansal, Dorothy Curtis, ...

Book
273views
17 years 4 months ago
Designing and Building Parallel Program
"Designing and Building Parallel Programs is a book for students and professionals who need to know how to write parallel programs. It is neither a programming language manual...
Ian Foster
ICIA
2007
15 years 8 months ago
Learning Interaction between Conflicting Human Agents and Their Assistants
We build the generic methodology based on machine learning and reasoning to detect the patterns of interaction between conflicting agents, including humans and their assistants. L...
Boris Galitsky, Boris Kovalerchuk
ECSCW
2011
14 years 6 months ago
Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation
A long-term naturalistic study reveals how artists designed, visitors experienced, and curators and technicians maintained a public interactive artwork over a four year period. The...
Martin Flintham, Stuart Reeves, Patrick Brundell, ...
ACMSE
2007
ACM
15 years 10 months ago
Verifying design modularity, hierarchy, and interaction locality using data clustering techniques
Modularity, hierarchy, and interaction locality are general approaches to reducing the complexity of any large system. A widely used principle in achieving these goals in designin...
Liguo Yu, Srini Ramaswamy