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» How designers design and program interactive behaviors
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SAC
2008
ACM
15 years 5 months ago
Extending omniscient debugging to support aspect-oriented programming
Debugging is a tedious and costly process that demands a profound understanding of the dynamic behavior of programs. Debugging aspect-oriented software is even more difficult: to ...
Guillaume Pothier, Éric Tanter
APCHI
2004
IEEE
15 years 10 months ago
Designing for Flow in a Complex Activity
One component of a user's interaction with computer systems is commonly referred to as `flow'. Flow is an important consideration in interactive system design as it enca...
Jon M. Pearce, Steve Howard
AMAST
2008
Springer
15 years 8 months ago
Verification of Java Programs with Generics
Several proof systems allow the formal verification of Java programs, and a specification language was specifically designed for Java. However, none of these systems support generi...
Kurt Stenzel, Holger Grandy, Wolfgang Reif
INTERACT
2003
15 years 7 months ago
Designing and Prototyping Multimodal Commands
Abstract: Designing and implementing multimodal applications that take advantage of several recognitionbased interaction techniques (e.g. speech and gesture recognition) is a diffi...
Marie-Luce Bourguet
CHI
2003
ACM
15 years 11 months ago
Prominence-interpretation theory: explaining how people assess credibility online
Four years of research has led to a theory that describes how people assess the credibility of Web sites. This theory proposes that users notice and interpret various Web site ele...
B. J. Fogg