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» How designers design and program interactive behaviors
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BCS
2008
15 years 7 months ago
Overcoming Software Fragility with Interacting Feedback Loops and Reversible Phase Transitions
Programs are fragile for many reasons, including software errors, partial failures, and network problems. One way to make software more robust is to design it from the start as a ...
Peter Van Roy
ISADS
2003
IEEE
15 years 11 months ago
A GUI Approach to Programming of TMO Frames and Design of Real-Time Distributed Computing Software
An advanced high-level approach for programming of real-time distributed computing applications, the TMO (Time-triggered Message-triggered Object) programming and specification sc...
K. H. Kim, Seok-Joong Kang
ICSE
2000
IEEE-ACM
15 years 10 months ago
Component design of retargetable program analysis tools that reuse intermediate representations
Interactive program analysis tools are often tailored to one particular representation of programs, making adaptation to a new language costly. One way to ease adaptability is to ...
James Hayes, William G. Griswold, Stuart Moskovics
ICLP
2004
Springer
15 years 11 months ago
Multi-agent Coordination as Distributed Logic Programming
A novel style of multi-agent system specification and deployment is described, in which familiar methods from computational logic are re-interpreted to a new context. One view of ...
David Robertson
WRAC
2005
Springer
15 years 11 months ago
Autonomy Without Independence: Animal Training as a Model for Robot Design
A classic autonomous robot is an autonomous agent for open, unpredictable environments. Such an agent is inherently autonomous but not independent. Independence implies unpredictab...
David C. Wyland