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» How designers design and program interactive behaviors
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IWEC
2004
15 years 7 months ago
Engaging Game Characters: Informing Design with Player Perspectives
The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player...
Penelope Drennan, Stephen Viller, Peta Wyeth
CHI
2006
ACM
16 years 6 months ago
Pride and prejudice: learning how chronically ill people think about food
In this paper, we describe a formative study to learn how one chronically ill population thinks about food, mentally organizes food, and interprets consumption-level icons. We fou...
Katie A. Siek, Kay H. Connelly, Yvonne Rogers
USS
2004
15 years 7 months ago
Fixing Races for Fun and Profit: How to Use access(2)
It is well known that it is insecure to use the access(2) system call in a setuid program to test for the ability of the program's executor to access a file before opening sa...
Drew Dean, Alan J. Hu
IPPS
1998
IEEE
15 years 10 months ago
Tailoring UNITY to Distributed Program Design
As a general framework, UNITY does not offer any specific facility for the design of distributed systems. For such systems, distribution aspects must be represented at a low level,...
Michel Charpentier, Mamoun Filali, Philippe Mauran...
CHI
2010
ACM
16 years 1 months ago
Deliberate interactions: characterizing technology use in Nairobi, Kenya
We present results from a qualitative study examining how professionals living and working in Nairobi, Kenya regularly use ICT in their everyday lives. There are two contributions...
Susan Wyche, Thomas N. Smyth, Marshini Chetty, Pau...