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ICPR
2006
IEEE
16 years 7 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
DATE
2004
IEEE
158views Hardware» more  DATE 2004»
15 years 10 months ago
Communication Analysis for System-On-Chip Design
In this paper we present an approach for analysis of systems of parallel, communicating processes for SoC design. We present a method to detect communications that synchronize the...
Axel Siebenborn, Oliver Bringmann, Wolfgang Rosens...
ACTAC
2002
99views more  ACTAC 2002»
15 years 6 months ago
Recognizing Design Patterns in C++ Programs with the Integration of Columbus and Maisa
A method for recognizing design patterns from C++ programs is presented. The method consists of two separate phases, analysis and reverse engineering of the C++ code, and architec...
Rudolf Ferenc, Juha Gustafsson, Lászl&oacut...
PKDD
2004
Springer
324views Data Mining» more  PKDD 2004»
15 years 11 months ago
Orange: From Experimental Machine Learning to Interactive Data Mining
Abstract. Orange (www.ailab.si/orange) is a suite for machine learning and data mining. It can be used though scripting in Python or with visual programming in Orange Canvas using ...
Janez Demsar, Blaz Zupan, Gregor Leban, Tomaz Curk
ERLANG
2007
ACM
15 years 10 months ago
A language for specifying type contracts in Erlang and its interaction with success typings
We propose a small extension of the ERLANG language that allows programmers to specify contracts with type information at the level of individual functions. Such contracts are opt...
Miguel Jimenez, Tobias Lindahl, Konstantinos F. Sa...