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» How designers design and program interactive behaviors
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AAAI
1997
15 years 7 months ago
Building Brains for Rooms: Designing Distributed Software Agents
This paper argues that complex, embedded software agent systems are best constructed with parallel, layered architectures. These systems resemble Minskian Societies of Mind and Br...
Michael H. Coen
VISUALIZATION
1997
IEEE
15 years 10 months ago
GADGET: goal-oriented application design guidance for modular visualization environments
Modular Visualization Environments (MVEs) have recently been regarded as the de facto standard for scientific data visualization, mainly due to adoption of visual programming sty...
Issei Fujishiro, Yuriko Takeshima, Yoshihiko Ichik...
WWW
2007
ACM
16 years 7 months ago
Formalization, User Strategy And Interaction Design: Users? Behaviour With Discourse Tagging Semantics
When authors publish their interpretations of the ideas, opinions, claims or rebuttals in the literature, they are drawing on a repertoire of well understood moves, contributing t...
Bertrand Sereno, Simon Buckingham Shum, Enrico Mot...
TRIDENTCOM
2005
IEEE
15 years 12 months ago
A Testbed for Evaluating Human Interaction with Ubiquitous Computing Environments
Core to ubiquitous computing environments are adaptive software systems that adapt their behavior to the context in which the user is attempting the task the system aims to suppor...
Eleanor O'Neill, Martin Klepal, David Lewis, Tony ...
ICALT
2005
IEEE
15 years 12 months ago
Designing Web-Based Interactive Learning Environments for Problem-Based Learning
Problem-based learning is a pedagogical strategy that centers learning activities around the investigation and development of solutions to complex and ill-structured authentic pro...
Lin Qiu, Christopher Riesbeck