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» How designers design and program interactive behaviors
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KBS
2007
74views more  KBS 2007»
15 years 6 months ago
GUIDE: Games with UML for interactive design exploration
In this paper we present our design tool GUIDE, which allows the user to explore a design in UML interactively by playing a game. The game incorporates both the design model and a...
Jennifer Tenzer, Perdita Stevens
AOSD
2007
ACM
15 years 10 months ago
A static aspect language for checking design rules
Design rules express constraints on the behavior and structure of a program. These rules can help ensure that a program follows a set of established practices, and avoids certain ...
Clint Morgan, Kris De Volder, Eric Wohlstadter
DSVIS
2003
Springer
15 years 11 months ago
Designing and Evaluating Interaction as Conversation: A Modeling Language Based on Semiotic Engineering
A number of design models have been proposed in the area of Human-Computer Interaction (HCI) to support user-centered system design. el, abstract task models and detailed interface...
Simone Diniz Junqueira Barbosa, Maíra Greco...
ACMSE
2008
ACM
15 years 8 months ago
Education and design: using human-computer interaction case studies to learn
As computers become increasingly integral to daily life there is a need for computer scientists to focus on the user. This, in part, entails developing applications that have inte...
Gregory Smith, Laurian C. Vega, D. Scott McCrickar...
HPCA
2006
IEEE
16 years 6 months ago
The common case transactional behavior of multithreaded programs
Transactional memory (TM) provides an easy-to-use and high-performance parallel programming model for the upcoming chip-multiprocessor systems. Several researchers have proposed a...
JaeWoong Chung, Hassan Chafi, Chi Cao Minh, Austen...