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» How designers design and program interactive behaviors
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UIST
2006
ACM
16 years 14 days ago
RecipeSheet: creating, combining and controlling information processors
Many tasks require users to extract information from diverse sources, to edit or process this information locally, and to explore how the end results are affected by changes in th...
Aran Lunzer, Kasper Hornbæk
ACMACE
2005
ACM
16 years 2 days ago
MonkeyBridge: autonomous agents in augmented reality games
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
István Barakonyi, Markus Weilguny, Thomas P...
ACG
2003
Springer
15 years 11 months ago
Searching with Analysis of Dependencies in a Solitaire Card Game
We present a new method for taking advantage of the relative independence between parts of a single-player game. We describe an implementation for improving the search in a solitai...
Bernard Helmstetter, Tristan Cazenave
HUC
2003
Springer
15 years 11 months ago
RightSPOT: A Novel Sense of Location for a Smart Personal Object
Abstract. One of the main prerequisites for location-based services is knowledge of location. We present a simple algorithm for computing the location of a device based on signal s...
John Krumm, Gerry Cermak, Eric Horvitz
MM
1996
ACM
120views Multimedia» more  MM 1996»
15 years 10 months ago
Negotiation for Automated Generation of Temporal Multimedia Presentations
Creating high-quality multimediapresentationsrequiresmuch skill, time, and effort. This is particularly true when temporal media, such as speech and animation, are involved. We de...
Mukesh Dalal, Steven Feiner, Kathleen McKeown, Shi...