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» How designers design and program interactive behaviors
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ACMACE
2006
ACM
16 years 17 days ago
3DCG authoring system using turtle metaphor
A new type of Authoring System for 3DCG animation is developed in which a user can easily manipulate three dimensional objects in three dimensional simulated space on the computer...
Katsuhide Tsushima, Masayuki Ueno, Takeshi Nishiki...
CODES
2005
IEEE
16 years 6 days ago
Rappit: framework for synthesis of host-assisted scripting engines for adaptive embedded systems
Scripting is a powerful, high-level, cross-platform, dynamic, easy way of composing software modules as black boxes. Unfortunately, the high runtime overhead has prevented scripti...
Jiwon Hahn, Qiang Xie, Pai H. Chou
185
Voted
ACMSE
2005
ACM
16 years 5 days ago
Towards a "humans-first" computer science curriculum
Traditionally, computer science education has considered “objects-first” or “imperative-first” approaches, with the focus of the course on teaching design of programs star...
D. Scott McCrickard, Charles J. Fowler, Christa M....
ACMSE
2005
ACM
16 years 5 days ago
Exploring communication overheads and locking policies in a peer-to-peer synchronous collaborative editing system
In this paper, we describe recent work in developing a peer-topeer collaborative environment. The study examines various locking mechanisms/policies by adjusting the granularity o...
Jon A. Preston, Sushil K. Prasad
SIGITE
2005
ACM
16 years 4 days ago
Teaching 2D arrays using real-time video filters
Educators have long been trying to spice things up in their introductory programming courses. Traditionally, twodimensional arrays have been taught non-graphically using contrived...
Jeffrey W. Chastine, Jon A. Preston