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» How designers design and program interactive behaviors
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AINA
2005
IEEE
15 years 11 months ago
mPATH: An Interactive Visualization Framework for Behavior History
This paper presents an interactive analysis and visualization framework for behavior histories, called mPATH framework. In ubiquitous computing environment, it is possible to infe...
Masaki Ito, Jin Nakazawa, Hideyuki Tokuda
ACMDIS
2006
ACM
16 years 3 days ago
The origin and design of intentional affordances
Gibson’s seminal concept of affordance could have real design power if it could be adequately explained as a phenomenon that happens within the scale of human lifetime. Today th...
Antonio Rizzo
CHI
2004
ACM
16 years 6 months ago
Designing interfaces that influence group processes
The goal of this research is to build and evaluate collaborative tools that persuade behavior change over a group of individuals. Preliminary work in this area is presented and fu...
Joan Morris DiMicco
IUI
2005
ACM
15 years 11 months ago
Metafor: visualizing stories as code
Every program tells a story. Programming, then, is the art of constructing a story about the objects in the program and what they do in various situations. So-called programming l...
Hugo Liu, Henry Lieberman
CDVE
2008
Springer
191views Visualization» more  CDVE 2008»
15 years 8 months ago
Applying Web 2.0 Design Principles in the Design of Cooperative Applications
Abstract. "Web 2.0" is a term frequently mentioned in media - apparently, applications such as Wikipedia, Social Network Services, Online Shops with integrated recommende...
Niels Pinkwart