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» How designers design and program interactive behaviors
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MMAS
2004
Springer
15 years 11 months ago
Designing Emergency Guidance in a Social Interaction Platform
Future computing systems interact with a large number of users moving around buildings and streets. In this paper, we propose an example of such systems and how to evaluate ubicomp...
Hideyuki Nakanishi, Toru Ishida
AOSE
2005
Springer
15 years 11 months ago
Hermes: Designing Goal-Oriented Agent Interactions
Interactions between agents are traditionally specified as interaction protocols using notations such as Petri nets, AUML, or finite state machines. These protocols are a poor ...
Christopher Cheong, Michael Winikoff
HRI
2006
ACM
16 years 3 days ago
Analysis of human behavior to a communication robot in an open field
This paper investigates human behavior around an interactive robot at a science museum. To develop a communication robot that works in daily environments, it is important to inves...
Shogo Nabe, Takayuki Kanda, Kazuo Hiraki, Hiroshi ...
TEI
2012
ACM
258views Hardware» more  TEI 2012»
14 years 1 months ago
The HapticTouch toolkit: enabling exploration of haptic interactions
In the real world, touch based interaction relies on haptic feedback (e.g., grasping objects, feeling textures). Unfortunately, such feedback is absent in current tabletop systems...
David Ledo, Miguel A. Nacenta, Nicolai Marquardt, ...
ECOOP
2006
Springer
15 years 9 months ago
Design-Based Pointcuts Robustness Against Software Evolution
Aspect-Oriented Programming (AOP) is a powerful technique to better modularize object-oriented programs by introducing crosscutting concerns in a safe and noninvasive way. Unfortu...
Walter Cazzola, Sonia Pini, Massimo Ancona