Sciweavers

5054 search results - page 710 / 1011
» How designers design and program interactive behaviors
Sort
View
VR
2000
IEEE
101views Virtual Reality» more  VR 2000»
15 years 11 months ago
Multimodal Menu Presentation and Selection in Immersive Virtual Environments
Usability has become one of the key ingredients in making virtual reality (VR) systems work, and a big part of a usable VR system is in the design of effective interface/interacti...
Namgyu Kim, Gerard Jounghyun Kim, Chan-Mo Park, In...
186
Voted
EGITALY
2006
15 years 8 months ago
Easy Access to Huge 3D Models of Works of Art
Automatic shape acquisition technologies evolved rapidly in recent years, and huge mass of 3D data can be easily produced. The high accuracy of range scanning technology makes the...
Marco Callieri, Federico Ponchio, Paolo Cignoni, R...
SCP
1998
112views more  SCP 1998»
15 years 6 months ago
Structured Gamma
The Gamma language is based on the chemical reaction metaphor which has a number of benefits with respect to parallelism and program derivation. But the original definition of G...
Pascal Fradet, Daniel Le Métayer
CGO
2006
IEEE
15 years 10 months ago
Dynamic Class Hierarchy Mutation
Class hierarchies in object-oriented programs are used to capture various attributes of the underlying objects they represent, allowing programmers to encapsulate common attribute...
Lixin Su, Mikko H. Lipasti
CI
2007
99views more  CI 2007»
15 years 6 months ago
A Training Simulation System with Realistic Autonomous Ship Control
In this paper we present a computational approach to developing effective training systems for virtual simulation environments. In particular, we focus on a Naval simulation syste...
Monica N. Nicolescu, Ryan E. Leigh, Adam Olendersk...