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» How designers design and program interactive behaviors
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SAC
2009
ACM
16 years 1 months ago
Specifying and checking protocols of multithreaded classes
In the Design By Contract (DBC) approach, programmers specify methods with pre and postconditions (also called contracts). Earlier work added protocols to the DBC approach to desc...
Clément Hurlin
ISORC
2007
IEEE
16 years 1 months ago
Evaluating Real-Time Publish/Subscribe Service Integration Approaches in QoS-Enabled Component Middleware
As quality of service (QoS)-enabled component middleware technologies gain widespread acceptance to build distributed real-time and embedded (DRE) systems, it becomes necessary fo...
Gan Deng, Ming Xiong, Aniruddha S. Gokhale, George...
IWMM
2004
Springer
101views Hardware» more  IWMM 2004»
16 years 3 days ago
Exploring the barrier to entry: incremental generational garbage collection for Haskell
We document the design and implementation of a “production” incremental garbage collector for GHC 6.2. It builds on our earlier work (Non-stop Haskell) that exploited GHC’s ...
Andrew M. Cheadle, A. J. Field, Simon Marlow, Simo...
ICSM
1999
IEEE
15 years 11 months ago
Bunch: A Clustering Tool for the Recovery and Maintenance of Software System Structures
Software systems are typically modified in order to extend or change their functionality, improve their performance, port them to different platforms, and so on. For developers, i...
Spiros Mancoridis, Brian S. Mitchell, Yih-Farn Che...
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EUROMICRO
1998
IEEE
15 years 11 months ago
System Level Modelling for Hardware/Software Systems
Industry is facing a crisis in the design of complex hardware/software systems. Due to the increasing complexity, the gap between the generation of a product idea and the realisat...
Jeroen Voeten, P. H. A. van der Putten, Marc Geile...