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» How designers design and program interactive behaviors
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CF
2009
ACM
15 years 4 months ago
High accuracy failure injection in parallel and distributed systems using virtualization
Emulation sits between simulation and experimentation to complete the set of tools available for software designers to evaluate their software and predict behavior under condition...
Thomas Hérault, Thomas Largillier, Sylvain ...
ICONFERENCE
2012
14 years 2 months ago
No forests without trees: particulars and patterns in visualizing personal communication
When people use visualizations of conversational archives, they typically reflect on particular events, rather than patterns of activity over time. We explore whether this is a fu...
Ou Jie Zhao, Tiffany Ng, Dan Cosley
TEI
2010
ACM
170views Hardware» more  TEI 2010»
16 years 1 months ago
Swing that thing: moving to move
Swing That Thing… is a practice-based doctoral research project that examines how technology in on and around the body might be used to poeticise experience. Outcomes include a ...
Danielle Wilde
EUROSYS
2006
ACM
16 years 3 months ago
A quantitative analysis of aspects in the eCos kernel
Nearly ten years after its first presentation and five years after its first application to operating systems, the suitability of AspectOriented Programming (AOP) for the devel...
Daniel Lohmann, Fabian Scheler, Reinhard Tartler, ...
PE
2008
Springer
167views Optimization» more  PE 2008»
15 years 6 months ago
Analysis of ratings on trust inference in open environments
Ratings (also known as recommendations) provide an efficient and effective way to build trust relationship in the human society, by making use of the information from others rathe...
Zhengqiang Liang, Weisong Shi