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» How designers design and program interactive behaviors
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FLAIRS
2010
15 years 9 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
INTERACT
2003
15 years 8 months ago
Classification of Usability Problems (CUP) Scheme
: Defect classification can improve product quality and motivate process improvement. Several defect classification schemes have been developed and used with good results in softwa...
Ebba Thora Hvannberg, Effie Lai-Chong Law
SIGMOD
2010
ACM
151views Database» more  SIGMOD 2010»
15 years 7 months ago
Exploring schema similarity at multiple resolutions
Large, dynamic, and ad-hoc organizations must frequently initiate data integration and sharing efforts with insufficient awareness of how organizational data sources are related. ...
Ken Smith, Craig Bonaceto, Chris Wolf, Beth Yost, ...
TVCG
2008
127views more  TVCG 2008»
15 years 6 months ago
EMDialog: Bringing Information Visualization into the Museum
Digital interactive information displays are becoming more common in public spaces such as museums, galleries, and libraries. However, the public nature of these locations requires...
Uta Hinrichs, Holly Schmidt, M. Sheelagh T. Carpen...
175
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ICMI
2005
Springer
113views Biometrics» more  ICMI 2005»
16 years 9 days ago
Hapticat: exploration of affective touch
This paper describes the Hapticat , a device we developed to study affect through touch. Though intentionally not highly zoomorphic, the device borrows behaviors from pets and th...
Steve Yohanan, Mavis Chan, Jeremy Hopkins, Haibo S...