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» How designers design and program interactive behaviors
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AOSD
2008
ACM
15 years 8 months ago
View-based maintenance of graphical user interfaces
One difficulty in software maintenance is that the relationship between observed program behavior and source code is not always clear. In this paper we are concerned specifically ...
Peng Li, Eric Wohlstadter
ARCS
2008
Springer
15 years 8 months ago
An Optimized ZGEMM Implementation for the Cell BE
: The architecture of the IBM Cell BE processor represents a new approach for designing CPUs. The fast execution of legacy software has to stand back in order to achieve very high ...
Timo Schneider, Torsten Hoefler, Simon Wunderlich,...
EMSOFT
2010
Springer
15 years 4 months ago
Nucleos: a runtime system for ultra-compact wireless sensor nodes
Nucleos is a new runtime system for ultra-lightweight embedded systems. Central to Nucleos is a dispatcher based on the concept of e threaded code, which enables layers of abstrac...
Jiwon Hahn, Pai H. Chou
187
Voted
SIGECOM
2003
ACM
122views ECommerce» more  SIGECOM 2003»
16 years 1 days ago
k-Implementation
This paper discusses an interested party who wishes to influence the behavior of agents in a game (multi-agent interaction), which is not under his control. The interested party ...
Dov Monderer, Moshe Tennenholtz
GECCO
2009
Springer
113views Optimization» more  GECCO 2009»
16 years 1 months ago
Environmental robustness in multi-agent teams
Evolution has proven to be an effective method of training heterogeneous multi-agent teams of autonomous agents to explore unknown environments. Autonomous, heterogeneous agents ...
Terence Soule, Robert B. Heckendorn