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» How designers design and program interactive behaviors
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IWEC
2004
15 years 7 months ago
The Design and Implementation of Multi-player Card Games on Multi-user Interactive Tabletop Surfaces
We present the design and implementation of a card game architecture for mulit-user interactive tabletop surfaces. Our system is built on the DiamondTouch, a touch-sensitive input ...
Shwetak N. Patel, John A. Bunch, Kyle D. Forkner, ...
ASPLOS
2008
ACM
15 years 8 months ago
Exploiting access semantics and program behavior to reduce snoop power in chip multiprocessors
Integrating more processor cores on-die has become the unanimous trend in the microprocessor industry. Most of the current research thrusts using chip multiprocessors (CMPs) as th...
Chinnakrishnan S. Ballapuram, Ahmad Sharif, Hsien-...
ICMCS
2000
IEEE
126views Multimedia» more  ICMCS 2000»
15 years 9 months ago
Interactive Artificial Life based on Behavior and Perception in a Virtual Environment
A cyber-character is a kind of artificial life inhabiting a virtual world. To be a life form in the virtual world, cyber characters need sensors and control systems. The sensor sy...
Hyun Seung Yang, Hyun-jin Park, Yong-Jin Cho
CHI
2009
ACM
16 years 6 months ago
Web search and browsing behavior under poor connectivity
Web search and browsing have been streamlined for a comfortable experience when the network connection is fast. Existing tools, however, are not optimized for scenarios where conn...
Jay Chen, Lakshminarayanan Subramanian, Kentaro To...
IJCAT
2006
88views more  IJCAT 2006»
15 years 6 months ago
Interaction design patterns for computers in sociable use
: This article contributes to a growing body of design patterns in interaction design for cooperative work, while also describing how to go from field studies to design patterns. I...
Mattias Arvola