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» How designers design and program interactive behaviors
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CCR
2002
72views more  CCR 2002»
15 years 6 months ago
Provisioning on-line games: a traffic analysis of a busy counter-strike server
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, game server. The results show that the traffic behavior of this heavily loaded ga...
Francis Chang, Wu-chang Feng, Wu-chi Feng, Jonatha...
CHI
2008
ACM
15 years 8 months ago
Implicit user-adaptive system engagement in speech and pen interfaces
As emphasis is placed on developing mobile, educational, and other applications that minimize cognitive load on users, it is becoming more essential to base interface design on im...
Sharon L. Oviatt, Colin Swindells, Alexander M. Ar...
EH
1999
IEEE
214views Hardware» more  EH 1999»
15 years 11 months ago
Coevolutionary Robotics
We address the fundamental issue of fully automated design (FAD) and construction of inexpensive robots and their controllers. Rather than seek an intelligent general purpose robo...
Jordan B. Pollack, Hod Lipson, Pablo Funes, Sevan ...
CHI
2009
ACM
16 years 7 months ago
PenLight: combining a mobile projector and a digital pen for dynamic visual overlay
Digital pen systems, originally designed to digitize annotations made on physical paper, are evolving to permit a wider variety of applications. Although the type and quality of p...
Hyunyoung Song, Tovi Grossman, George W. Fitzmauri...
CHI
2011
ACM
14 years 10 months ago
Family portals: connecting families through a multifamily media space
Video conferencing allows distance-separated family members to interact somewhat akin to being together at the same place and time. Yet most video conferencing systems are designe...
Tejinder K. Judge, Carman Neustaedter, Steve Harri...