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» How designers design and program interactive behaviors
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SI3D
1997
ACM
15 years 10 months ago
Two-Handed Direct Manipulation on the Responsive Workbench
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
Lawrence D. Cutler, Bernd Fröhlich, Pat Hanra...
CHI
2008
ACM
15 years 7 months ago
Secrets and lies in computer-mediated interaction: theory, methods and design
The keeping of secrets and practicing of deception are commonplace in everyday social interaction. They also serve an important role in encouraging social cohesion. However, for H...
Adam N. Joinson, Jeffrey T. Hancock, Pamela Briggs
CHI
2000
ACM
15 years 10 months ago
Helper agent: designing an assistant for human-human interaction in a virtual meeting space
This paper introduces a new application area for agents in the computer interface: the support of human-human interaction. We discuss an interface agent prototype that is designed...
Katherine Isbister, Hideyuki Nakanishi, Toru Ishid...
AVI
2004
15 years 7 months ago
Observing and adapting user behavior in navigational 3D interfaces
In a navigation-oriented interaction paradigm, such as desktop, mixed and augmented virtual reality, recognizing the user needs is a valuable improvement, provided that the system...
Augusto Celentano, Fabio Pittarello
ROBOCUP
2001
Springer
147views Robotics» more  ROBOCUP 2001»
15 years 10 months ago
Behavior Combination and Swarm Programming
Abstract. The RoboCup Simulator League provides an excellent platform for research on swarm computing. Our research focuses on group behaviors emerge from collections of actors mak...
Keen Browne, Jon McCune, Adam Trost, David Evans, ...