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» How designers design and program interactive behaviors
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AIIDE
2008
15 years 9 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
WSCG
2003
150views more  WSCG 2003»
15 years 8 months ago
Smart Objects for Attentive Agents
We present an extended framework for modelling agent-object interactions in virtual environments. Our framework is based on the concept of Smart Objects and provides agents with p...
Christopher Peters, Simon Dobbyn, Brian MacNamee, ...
ACMDIS
2010
ACM
15 years 7 months ago
Open-ended objects: a tool for brainstorming
This paper describes a new tool for use in the process of brainstorming workshops on HCI called "Open-ended objects". Open-ended objects are open-ended interactive exper...
Virginia Cruz, Nicolas Gaudron
CHI
2011
ACM
14 years 10 months ago
Materializing the query with facet-streams: a hybrid surface for collaborative search on tabletops
We introduce “Facet-Streams”, a hybrid interactive surface for co-located collaborative product search on a tabletop. Facet-Streams combines techniques of information visualiz...
Hans-Christian Jetter, Jens Gerken, Michael Zö...
ICFP
2008
ACM
16 years 6 months ago
Mixin' up the ML module system
ML modules provide hierarchical namespace management, as well as fine-grained control over the propagation of type information, but they do not allow modules to be broken up into ...
Derek Dreyer, Andreas Rossberg