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» How designers design and program interactive behaviors
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EHCI
2001
15 years 7 months ago
Modelling and Using Sensed Context Information in the Design of Interactive Applications
We present a way of analyzing sensed context information formulated to help in the generation, documentation and assessment of the designs of context-aware applications. Starting w...
Philip D. Gray, Daniel Salber
CHI
2010
ACM
15 years 11 months ago
FrameWire: a tool for automatically extracting interaction logic from paper prototyping tests
Paper prototyping offers unique affordances for interface design. However, due to its spontaneous nature and the limitations of paper, it is difficult to distill and communicate a...
Yang Li, Xiang Cao, Katherine Everitt, Morgan Dixo...
TOG
2008
97views more  TOG 2008»
15 years 6 months ago
Reusable skinning templates using cage-based deformations
Character skinning determines how the shape of the surface geometry changes as a function of the pose of the underlying skeleton. In this paper we describe skinning templates, whi...
Tao Ju, Qian-Yi Zhou, Michiel van de Panne, Daniel...
EUROPAR
2005
Springer
15 years 11 months ago
The Periodic-Linear Model of Program Behavior Capture
Abstract. Understanding and controlling program behavior is a challenging objective for the design of advanced compilers and critical system development. In this paper, we propose ...
Philippe Clauss, Bénédicte Kenmei, J...
WCRE
2000
IEEE
15 years 10 months ago
Designing an XML-based Exchange Format for Harmonia
In this paper we present our design for a program data exchange format for Harmonia, a framework for constructing language-sensitive interactive CASE tools. We discuss the various...
Marat Boshernitsan, Susan L. Graham