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» How designers design and program interactive behaviors
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TEI
2009
ACM
118views Hardware» more  TEI 2009»
16 years 27 days ago
Comics, robots, fashion and programming: outlining the concept of actDresses
This paper concerns the design of physical languages for controlling and programming robotic consumer products. For this purpose we explore basic theories of semiotics represented...
Ylva Fernaeus, Mattias Jacobsson
CHI
2006
ACM
16 years 6 months ago
Desperately seeking simplicity: how young adults with cognitive disabilities and their families adopt assistive technologies
A surprisingly high percentage of assistive technology devices (35% or more) are purchased, but not successfully adopted. Through semi-structured interviews with a dozen families,...
Melissa Dawe
CHI
2010
ACM
16 years 29 days ago
A longitudinal study of how highlighting web content change affects people's web interactions
The Web is constantly changing, but most tools used to access Web content deal only with what can be captured at a single instance in time. As a result, Web users may not have a g...
Jaime Teevan, Susan T. Dumais, Daniel J. Liebling
CORR
2007
Springer
97views Education» more  CORR 2007»
15 years 6 months ago
IRVO: an Interaction Model for designing Collaborative Mixed Reality systems
This paper presents an interaction model adapted to mixed reality environments known as IRVO (Interacting with Real and Virtual Objects). IRVO aims at modeling the interaction bet...
René Chalon, Bertrand T. David
HICSS
2010
IEEE
165views Biometrics» more  HICSS 2010»
16 years 1 months ago
Taking Universal Perspective in Design: A Plea for Two Reflective Principles and Mechanisms
Current approaches to the design of interactive systems emphasize openness, dynamic behavior, and evolution of the system. There is also a growing interest in accounting for human...
Fahri Yetim