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» How designers design and program interactive behaviors
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CJ
2000
85views more  CJ 2000»
15 years 6 months ago
Arguments and Results
If an object oriented program is a collection of communicating objects, then the objects' protocols de ne the languages the program speaks. Unfortunately, protocols are di cu...
James Noble
ENTCS
2006
140views more  ENTCS 2006»
15 years 6 months ago
An Aspect-Oriented Approach to Modular Behavioral Specification
Behavioral interface specification languages, such as Java Modeling Language (JML), can be used to specify the behavior of program modules. We have developed a behavioral interfac...
Kiyoshi Yamada, Takuo Watanabe
CHI
2005
ACM
16 years 6 months ago
Interrupted cognition and design for non-disruptiveness: the skilled memory approach
Interruptions have gained in importance as a topic in current HCI research. Through a series of experiments, we take a step toward analyzing the active role of human memory in con...
Antti Oulasvirta
CHI
2004
ACM
16 years 6 months ago
Remarkable computing: the challenge of designing for the home
The vision of ubiquitous computing is floating into the domain of the household, despite arguments that lessons from design of workplace artefacts cannot be blindly transferred in...
Marianne Graves Petersen
DATE
2008
IEEE
100views Hardware» more  DATE 2008»
16 years 26 days ago
A Mapping Framework for Guided Design Space Exploration of Heterogeneous MP-SoCs
When designing heterogeneous MP-SoCs designers have to take into account various objectives such as power, die size, flexibility, performance or programmability. But to be able t...
Bastian Ristau, Torsten Limberg, Gerhard Fettweis